Home     About SP     Movies     Music     Games     Blog     Pictures     Downloads     OSTY     Contact

Left 4 Dead (A Sickpillz hosting adventure) continued.

Posted December 11, 2008 – in: Games

Well, it’s been some time now and I have to say that I am very impressed with how well the dedicated Left 4 Dead on Linux project is going. It runs extremely well on consumer grade bandwidth with a decently spec’d out Linux box. I still can’t get logging working but I am going try a few things and see what I can do. What I would like to post is a list of really neat commands for L4D.  I found this on the Left 4 Dead Wiki.

You can download a PDF of the commands here

Anyways, I will keep you posted with my successes and failures. And tomorrow I have a piece of software for Left 4 Dead that shows promise.

Spawn infected

These commands can be used to drop in additional enemies.

z_spawn tank
z_spawn witch
z_spawn boomer
z_spawn smoker
z_spawn hunter
z_spawn common
z_spawn mob


Give weapons

Need a rifle? No problem. The most interesting command here is “give health” since it not only gives you your health back, it will also give you an instant recovery from being knocked down.

give ammo // Same as givecurrentammo
give smg
give shotgun
give rifle
give auto_shotgun
give hunting_rifle
give first_aid_kit
give pain_pills
give health
give oxygentank
give propanetank
give gascan
give pipe_bomb
give molotov

Drops

Need to drop a pipe bomb or molotov instantly, damn the consequences? This will throw an armed pipebomb or molotov at your feet. You might want to be running when you try these.

fire // will drop a molotov in the center of the character lighting you on fire
boom // will drop a pipebomb in the center of the character ready to explode

How many zombies would you like, sir?

By default, the game limits how many zombies are drawn at any given time. You can bypass this limit to get truly outrageous numbers of zombies.

z_common_limit 30

Now how can we get the director to give us more mobs of zombies at random times?

z_mob_spawn_min_interval_expert 90
z_mob_spawn_max_interval_expert 180
z_mob_spawn_min_size 10
z_mob_spawn_max_size 30

Still not hard enough… perhaps you need a MEGA MOB!

z_mega_mob_spawn_min_interval 420
z_mega_mob_spawn_max_interval 900
z_mega_mob_size 50

All good and fine, but what about those spaced out zombies that are just standing still waiting for you to shoot them? Would it not be more awesome if they were always moving and instantly targeted you?

z_must_wander 0
z_acquire_far_range 2500
z_acquire_far_time 5
z_acquire_near_range 200
z_acquire_near_time 0  // 0? This can't be right! *Shudder* The master cvar list lies about default values!

Okay, if you got this far, you’re going to need more boss zombies. This controls time in seconds between boss spawns and the max number of bosses that can be spawned at any given time:

z_special_spawn_interval 45
z_exploding_limit 1
z_gas_limit 1
z_hunter_limit 1
z_minion_limit 3 // No clue what this one does, but it must be awesome... maybe...

That’s still not enough zombies? Well then, time to panic (AKA: mega mob on demand)!

 director_force_panic_event

Oh no, you’re still alive? Okay try this:

 director_panic_forever 1

No more rescues

Don’t like the fact that dead isn’t dead? Fix it! The variable “rescue_distance” controls how far your teammates must get beyond your dead corpse before you can be rescued. Set to 1 light-year to preclude that ever happening. The second variable, “rescue_min_dead_time”, controls how many seconds must elapse after death before you come up for reincarnation. Set to a few centuries (that would be 6294240000 seconds) to preclude that possibility.

rescue_distance 4500
rescue_min_dead_time  60


Bite me

What if infected could kill you with one bite?

hunter_pz_claw_dmg 10
z_pounce_damage 5 // There's a delay of 1 second where a teammate can knock it off and you don't take this damage
tongue_choke_damage_amount 10
z_hit_from_behind_factor 0 // If a zombie hits you in the back, multiplies the damage done
z_witch_damage 100

Environmental and unknown damage modifiers:

inferno_damage 40 // Damage per second when getting flamed
survivor_extra_damage_ammo_factor 1  // TODO: test this, think it's a multiplier on friendly fire
z_gun_damage 10 // TODO: test this, think it controls damage done to zombies per bullet

Walk or sprint?

Don’t like the fact that you have a walk key instead of a sprint key? Set this variable to something ludicrous like 5000…

survivor_walk_speed 85

Still not fast enough? Use the following to get in and out of the action at faster than light speeds. REQUIRED: you must be game host

warp_all_survivors_here   // Warp all survivors to the player's cursor
warp_all_survivors_to_battlefield // Warp all Survivors to the battlefield
warp_all_survivors_to_checkpoint // Warp all Survivors to the exit checkpoint
warp_all_survivors_to_finale // Warp all Survivors to the finale radio
warp_far_survivor_here // Teleport the farthest away Survivor to your cursor position
warp_to_start_area // Warp yourself to a survivor spawn area
  Tags: , , , , , , ,

Post a Comment

You must be logged in to post a comment.